AI Insights · Timothy · July 2022
Top 5 Maze Games Apps Performance in Italy, Q2 2022
In Q2 2022, the top 5 maze games in Italy showed varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance.
In Q2 2022, the top 5 maze games on a unified platform in Italy showed diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game, based on data from Sensor Tower.
Diggy's Adventure: Pipe Games from Pixel Federation Games experienced fluctuating weekly revenue, peaking at around $2.1K in the first week of April and then gradually declining to approximately $1.0K by the end of June. The game saw a significant spike in weekly downloads in early May, reaching 3.3K, but dropped sharply to under 200 by early June. Weekly active users mirrored the download trends, peaking at 21.1K in early May and then stabilizing around 13.5K by the end of the quarter.
Patchmania by Little Details LLC showed minimal weekly revenue throughout the quarter, hovering around $2 to $12. Weekly downloads were almost negligible, peaking slightly at 6 in early June. Active users saw a steady decline from 156 in late March to 119 by the end of June.
Roll the Ball® - slide puzzle from BitMango, Inc. had a modest revenue stream, starting at $9 in late March and ending with $2 by the end of June. Weekly downloads showed some fluctuation, with a peak of 288 in mid-April and a low of 10 in early May. The game maintained a relatively stable active user base, with numbers ranging from 265 to 456 throughout the quarter.
Pango 1 Road: snake logic maze by Studio Pango exhibited very low revenue figures, peaking at $8 in early May and mostly hovering around $3 to $4 for the rest of the quarter. The game had minimal weekly downloads, peaking at 3 in early June and having several weeks with no downloads at all.
SPHAZE: Sci-fi puzzle game by Mateusz Janczewski showed minimal revenue throughout Q2, starting at $16 in late March and dwindling to $4 by the end of June. Weekly downloads were relatively stable, with occasional peaks such as 50 in mid-June. The active user data was not available for this game.
For more insights and detailed analytics, be sure to check out the data on Sensor Tower.